AthleteX

Discovering sports activities website design

AthleteX is a peer-to-peer platform for discovering in-person sports activities anytime, anywhere. Users can explore, share, and invite friends to join them in creating unforgettable memories through the joy of sports. What sets AthleteX apart is the ability for users to effortlessly create and share their own sports activities with others.

Project Overview

My Role

This is a project that I was working on while I was studying at UX-Land School. I assumed the roles of both researcher and designer. I meticulously planned the site to ensure users could easily discover and access sports activities from any location.

Taking on these dual roles allowed me to craft a seamless user experience, where every design element was thoughtfully aligned to encourage engagement and participation.

Timeline

8 Weeks

Team

Group of 3

Role

UX/UI Designer

Tools

Figma, Google Form, Photoshop, Open AI

Business Goals

  • Establish a user-friendly website to enable easy discovery and access to various sports activities from any location.

  • Empower users to create their own sports activities effortlessly.

  • Encourage user engagement by providing convenient navigation, and motivating both sharing and attendance of activities.

People interested in broadening their social circles through sports-related interactions

Athletes looking to create and share their activities with others

Individuals seeking diverse sports activities to join

Target Users

We concentrated on designing the website for the first two target groups

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Design Thinking

Our team of 3 followed a Double Diamond approach based on the Design Thinking methodology. It was not a linear path; we bounced between stages as the project progressed.

Discover

To understand the users' pain points and develop effective solutions, we employed a comprehensive research approach that consisted of the following methods:

  1. Competitive Analysis

  2. Online Survey

  3. Interview

Competitive Analysis

In the initial phase, we started by identifying sports websites with similar objectives to gain a clearer understanding of the essential features of our design. We conducted a thorough analysis of these platforms to grasp their overall structure and functionalities, providing valuable insights for our own design process.

Additionally, we expanded our scope to include platforms like Airbnb and Meetup, recognizing that their designs could also inform the development of our website. By examining these diverse platforms, we ensured that our design encompasses all the necessary elements to deliver a seamless and engaging user experience.

Above, we outlined the key aspects that influenced our design

Survey

To deepen our understanding of user preferences, we conducted a brief survey and collected insights from 54 respondents. Below are some key insights:

As indicated above, we determined that users expressed a desire to be informed about the age and gender of other attendees in activities. Consequently, we integrated small pie charts within the activity descriptions to provide users with a quick summary of the average age and gender contribution for each activity.

We aimed to address the top demands and preferences of users by implementing key features on the website, including:

- Simplified activity search functionality.

- Integration allowing users to add events to their calendar after attending.

- Capability for users to browse others' profiles and activity history.

- Ability for users to create and share activities with friends.

Interview

The interviews with 8 people from our survey participants, provided valuable insights emphasizing the importance of providing detailed activities information and developing trust among participants. Specifically, users prioritize access to details such as organizers’ activity history and locations to make informed decisions and feel confident about attending an activity.

Some quotes mentioned by people in interviews:

"the photo posted by the host was the reason for my trust"

"age gap matters to me"

"I’d like to know about the previous organizer’s activities"

"knowing the level of activities’ difficulty is very important to me"

"a detailed description of the activity is really important"

"some sports events are too crowded because they don’t indicate the number of attendees"

Affinity Diagram

With creating the affinity diagram, we identified the most important factors to consider.

  • Trust

  • Detail of activity

  • Suggestion

  • Age of participant

  • Location

Key Takeaways

  • Trust through Information: Users prioritize having comprehensive details about both organizers and activity specifics to feel confident in joining an activity.

  • Desire for Social Engagement: Users express interest in having a social network feature integrated into the platform, which would encourage greater engagement among participants.

  • Simplified Activity Search: Users emphasize the importance of a simplified and comprehensive search function, especially considering the dynamic nature of events being created and deleted by organizers.

Define

Persona

The insights I gained from surveys and interviews leading up to the persona. The main goal is to display those patterns and pain points, which allowed me to further empathize with users.

Site Map

To ensure our information architecture meets user expectations, we conducted six open card sorting sessions using the Optimal Workshop platform. After the initial exercise, we developed our first version and iteratively refined it based on user testing and competitive analysis.

User Flow

In designing the user flow, our aim was to find a hiking activity and then invite a friend.

Develop

Challenges

Solutions

Enhance user trust to encourage greater participation in activities.

Developing a fast and effective activity search method.

We found that "Activity, Location, and Time" are the most useful search criteria for activities. Additionally, users can easily select activities by typing or choosing from diverse categories and regions.

The extensive list of activities makes it difficult to cover them all thoroughly.

Since activities are frequently created and removed, there's no need to list them all. Users can easily search for specific activities using the main search bar.

Developing engagement for users.

Enable users to personalize their profiles by choosing background images, saving favourite activities, and following friends.

Demonstrating the age and gender of participants.

We added pie charts showing the typical ages and genders of participants to the activities page description.

Mention attendee numbers for upcoming activities.

Enable users to view profiles, including activity history.

Sketches and Wireframes

We initially mapped out our ideation using hand-sketched low-fidelity wireframes, aiding communication within the team during the early design stages. Later, we transitioned to creating low-fidelity wireframes on Figma to visualize page layouts and design direction. These wireframes underwent several iterations before final content development.

Sketch

Home page

Profile Page

Search result

Upcoming activity description

Mid-Fid Wireframe

Mood Board

We were inspired by how group sports activities bring people together, fostering joy and new friendships. We aimed to infuse these positive vibes into our design to motivate users and make them feel more courageous about joining in.

We developed a complete UI kit to serve as a reference for templates and components. This kit ensures that interface development is smooth, consistent, and efficient throughout the project.

UI Kit

Deliver

High Fidelity Wireframe

Landing Home page

Home page/ After login

Search result

Profile page

Upcoming activity description

Friends' upcoming activities

Friends' profile

Map/ After login

Profile/ Upcoming activities

Prototype

Here is the last prototype, displaying what we've achieved through our design process.

Iteration and Usability Test

Throughout the project, we went through multiple iterations, driven by the insights we gained from usability tests. These tests were instrumental in shaping our decisions and constantly enhancing our project.

A/B Testing

During testing with 13 users, the majority expressed a preference for Frame B. This version showcases smaller event photos, a larger map, and more prominent share and save buttons.

Reflections

What I have learned?

what next?

  • The crucial role of research in enhancing product effectiveness.

  • Collaborating within the team ensured timely delivery and meeting deadlines.

  • Testing and iteration improved user-friendliness.

  • Developing a UI kit ensured consistency and eased communication.


  • The next steps involve finalizing the mobile version of the design to ensure adaptability.

  • Following this, we'll enhance the user experience by conducting additional usability testing and iterations to refine the user flow further.

Mahsa Afsharian

UX|UI Designer

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